User Interface Designer.
Over a decade of UI work across top-grossing films and franchises
Biography
Nicolas Lopardo is a skilled User Interface Designer whose work has shaped the visual identity of major Hollywood blockbusters and AAA video game titles. His credits include projects such as Avatar: Fire and Ash, Top Gun: Maverick, Avengers: Endgame, and the Call of Duty franchise.
Specializing in creating intricate, visually compelling interface designs, Lopardo's contributions are known for their ability to seamlessly blend technical precision with creative vision. His work plays a pivotal role in bringing futuristic and narrative-driven worlds to life on screen.
With a dedication to pushing the boundaries of entertainment design, Nicolas Lopardo continues to leave his mark on some of the most celebrated projects in entertainment.
User Interface Designer
Nicolas Lopardo
Overview.
A selection of work
Top Gun: Maverick
GUI design for the 2022 action/drama Top Gun: Maverick. Working with Gmunk as design director and one of my favorite directors Joseph Kosinski, Toros Köse and I crafted the interface language seen throughout the film for this epic sequel.
The tactical auditorium was conceptualized by Toros, while I focused on the cockpit and mission control center for the film’s opening sequence, The Darkstar.
Working with
Paramount Pictures
The Fate of the Furious
GUI design of the God's Eye 2.0 for the 2017 action/thriller The Fate of the Furious. Working with Cantina and Sean Cushing.
Specialization.
Crafting user interfaces that visualize future systems
Kin
Hologram, HUD and visual effects for the 2018 sci-fi/thriller KIN directed by Josh Baker + Jonathan Baker, and working with the greats—Gmunk and Toros Köse.
Working with
Josh Baker + Jonathan Baker
Avatar: The Way of Water
GUI design for the 2022 action/adventure film Avatar: The Way of Water. Working with Cantina—design supervisors Andrew Hawryluk and Nate Jess, and executive producer Sean Cushing.
Contribution.
Over the years, I’ve had the privilege of contributing to some of the most iconic projects in entertainment
Ad Astra
User interface design for the 2019 sci-fi/thriller Ad Astra. Working with Territory—Marti Romances, Creative Director and Lyniel Dao, Producer—and one of my favorite directors James Gray, we created a series of systems and language that would integrate into the tapestry of the world James Gray envisioned.
Consulting with NASA and JPL engineers, we established an authentic and plausible tech that would populate the near future world of Ad Astra.
Black Adam
GUI design for the 2022 action/adventure film Black Adam. Working with Cantina—visual effects supervisor Aaron Eaton and visual effects producer Sean Cushing.
Social Posts.
A selection of shares
Partner.
Want to work together? Let's talk...